DSOL::Sprites::Sprite Member List

This is the complete list of members for DSOL::Sprites::Sprite, including all inherited members.

allocateAffineMatrix()DSOL::Sprites::Sprite
allocateGraphics()DSOL::Sprites::Sprite
allocatePalette()DSOL::Sprites::Sprite
currentFrameDSOL::Sprites::Sprite [protected]
getAffineMatrixPointer()DSOL::Sprites::Sprite [inline]
getAffineMatrixPointer() const DSOL::Sprites::Sprite [inline]
getColorFormat() const DSOL::Sprites::Sprite [inline]
getCurrentFrame() const DSOL::Sprites::Sprite [inline]
getDoubleSizeOnRotation() const DSOL::Sprites::Sprite [inline]
getGfxPointer()DSOL::Sprites::Sprite [inline]
getGfxPointer() const DSOL::Sprites::Sprite [inline]
getHeight() const DSOL::Sprites::Sprite [inline]
getIndex() const DSOL::Sprites::Sprite [inline]
getMaxNumberOfFrames() const DSOL::Sprites::Sprite [inline]
getPaletteIndexOrAlphaValue() const DSOL::Sprites::Sprite [inline]
getPriority() const DSOL::Sprites::Sprite [inline]
getSize() const DSOL::Sprites::Sprite [inline]
getWidth() const DSOL::Sprites::Sprite [inline]
getXPos() const DSOL::Sprites::Sprite [inline]
getYPos() const DSOL::Sprites::Sprite [inline]
isHorizontalFlipped() const DSOL::Sprites::Sprite [inline]
isMosaic() const DSOL::Sprites::Sprite [inline]
isOnMainEngine() const DSOL::Sprites::Sprite [inline]
isVerticalFlipped() const DSOL::Sprites::Sprite [inline]
isVisible() const DSOL::Sprites::Sprite [inline]
maxNumberOfFramesDSOL::Sprites::Sprite [protected]
NUMBER_OF_PRIORITIESDSOL::Sprites::Sprite [static]
NUMBER_OF_SPRITESDSOL::Sprites::Sprite [static]
operator=(const Sprite &source)DSOL::Sprites::Sprite [inline]
releaseAffineMatrix()DSOL::Sprites::Sprite [protected]
releaseGFX()DSOL::Sprites::Sprite [protected]
releasePalette()DSOL::Sprites::Sprite [protected]
setAffineMatrixPointer(AffineMatrix *affineMatrixPointer=NULL)DSOL::Sprites::Sprite [inline]
setDoubleSizeOnRotation(const bool doubleSizeOnRotation=false)DSOL::Sprites::Sprite [inline]
setFrame(const uint newFrame=0)DSOL::Sprites::Sprite [virtual]
setGfxPointer(u16 *gfxPointer)DSOL::Sprites::Sprite [inline]
setHorizontalFlip(const bool flipHorizontal=false)DSOL::Sprites::Sprite [inline]
setIndex(const uint index)DSOL::Sprites::Sprite [inline]
setMosaic(const bool mosaic=false)DSOL::Sprites::Sprite [inline]
setPaletteIndexOrAlphaValue(const int paletteIndexOrAlphaValue)DSOL::Sprites::Sprite [inline]
setPosition(const int xPos=0, const int yPos=0)DSOL::Sprites::Sprite [inline]
setPriority(const uint priority=0)DSOL::Sprites::Sprite [inline]
setVerticalFlip(const bool flipVertical=false)DSOL::Sprites::Sprite [inline]
setVisible(const bool visible=true)DSOL::Sprites::Sprite [inline]
setXPos(const int xPos=0)DSOL::Sprites::Sprite [inline]
setYPos(const int yPos=0)DSOL::Sprites::Sprite [inline]
Sprite(const uint index, const SpriteSize size, const SpriteColorFormat colorFormat, u16 *gfxPointer, const uint paletteIndexOrAlphaValue, const bool useMainOam, AffineMatrix *affineMatrixPointer, const uint maxNumberOfFrames, const uint currentFrame)DSOL::Sprites::Sprite [inline, protected]
Sprite(const Sprite &source, const bool allocateNew, const bool takeOwnership, const uint unused=0)DSOL::Sprites::Sprite [protected]
Sprite(const uint index, const u32 *dataPointer, const uint dataLength, const u16 *palettePointer, const uint paletteLength, const SpriteSize size, const SpriteColorFormat colorFormat, const bool useMainOam=true, const bool useAffineMatrix=false)DSOL::Sprites::Sprite
Sprite(const uint index, const SpriteSize size, const SpriteColorFormat colorFormat, u16 *gfxPointer, const uint paletteIndexOrAlphaValue, const bool useMainOam=true, AffineMatrix *affineMatrixPointer=NULL)DSOL::Sprites::Sprite [inline]
Sprite(const Sprite &source, const bool takeOwnership=true)DSOL::Sprites::Sprite
update()DSOL::Sprites::Sprite [inline, virtual]
writeGraphics(const u32 *dataPointer, const uint dataLength)DSOL::Sprites::Sprite [inline]
writePalette(const u16 *dataPointer, const uint dataLength)DSOL::Sprites::Sprite [inline]
~Sprite()DSOL::Sprites::Sprite [virtual]


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